Posts Tagged ‘Culture’

Target: Digital faith and moral panic

April 25, 2008

Target ImageIn a recent Demos report out of the UK (Their Space: Education for a digital generation), Hannah Green and Celia Hannon identify a number of ICT myths held by the moral panickers and by the followers of the digital faith. Here they are.

Moral panic myths

  • The internet is dangerous for children. The Demos research showed that most children are aware of stranger danger on the internet and are quite capable of self-regulating (p. 32). This is consistent with the findings of other reports such as that put out by the NSBA (pdf, 1MB).
  • Junk culture is poisoning young people and taking over their lives. Green and Hannon basically point out what an oooooold argument this is: youth culture always challenges the orthodoxy, they write, and they further point out that where once TV was the target, now the blame is spread across a wider spectrum of media (p. 34).
  • No learning happens and digital technologies are a waste of time. On the contrary, students are deploying a broad range of skills when using ICTs, which, the authors argue, often gives students the confidence to succeed in other, more formal contexts (pp. 35-36). Indeed, Green and Hannon demonstrate that children are often more able to identify educationally beneficial computer games than are adults (p. 36-37).
  • Report cover imageThere is an epidemic of internet plagiarism in schools. Plagiarism should not be conflated with new ways of accessing information, say Green and Hannon (p. 38), and we need to teach students the higher-order thinking skills of critique, interpretation, assessment and evaluation.
  • Young people are disengaged and disconnected. This is just flat-out wrong. Many students are using ICTs to engage with cultural and political issues and many also seek mentoring via their connections (p. 39).
  • We’re seeing the rise of a generation of passive consumers. Not true. Students are taking part in media communities, gaming communities, networking communities, you name it, and often there is a large element of production, communication and creativity going on with what Net Gen are doing online (p. 40-41). Hardly passive.

Digital faith myths

  • All gaming is good. There are different orders of digital activity in gaming, say Green and Hannon, and we need to be aware of that — just as many children are themselves, and not all activites are equal (p. 42).
  • All children are cyberkids. Here, we have to be careful not to talk about a certain set of behaviours demonstrated by those with high access and motivation with a whole generation. Green and Hannon found that there was a gap between ‘everyday communicators’ and the ‘digital pioneers’ (p. 42-43).

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EdCom: Learning teaching culture

April 1, 2008

edcom_smallRuth Geer, Program Director, Master of Teaching (Middle and Secodary) at the University of South Australia talks about her experiences of working with international students in getting them ready for teaching in South Australia. Ruth tells us about some of the cultural issues her students confront in learning to teach in Australia.

File size: 16.3 MB
Running time: 20.19

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Target: Educating the Net Generation

January 8, 2008

Target ImageBob Pletka’s book Educating the Net Generation discusses some of the reasons for why young people these days are feeling disengaged from school. The context is American, but much of what Pletka says about young people’s culture resonates with Australia. According to Pletka, the environment of the ‘Net Geners’ is:

Information

  • information-rich
  • non-linear and associative
  • multi-media,visual and graphical
  • immediate/instantaneous
  • immersive and abundant
  • relevant and meaningful

Community, communication, choice

  • community-oriented and team-based
  • collaborative, co-operative, participatory
  • communication-rich
  • interactive and dialogical
  • customised, personalised, individualised

Learning needs

  • dynamic
  • experiential
  • learning by doing
  • problem-solving

In comparison, industrial-age schools are:

  • lecture-based
  • isolating
  • segmented
  • uniform
  • responsive-deficient
  • didactic
  • irrelevant

Pletka says that we need to create learning environments for students that:

  • are personalised
  • are visual
  • have links to the community
  • are rigorous
  • use individualised feedback

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Target: Homo Zappiens – Us

January 8, 2008

Target ImageThis is a companion post to my previous post about Veen’s and Vrakking’s book Homo Zappiens. Please excuse the provocative and reductionist post titles of ‘them’ and ‘us’ — I’m just being funny … (not) … ;)

So, we’ve out lined some of the characteristics of so-called ‘Homo Zappiens’. What about ‘us’, those from older generations who didn’t learn with Web 2.0′s communication and participation technologies? Here are some of the things that V&V say make up our learning experiences and our view of the world:

  • We work in a linear fashion
  • We read the instructions first before using
  • We are used to working alone
  • We believe in doing things ‘right’
  • We believe in doing things one thing at a time

This is, of course, terribly over-simplified — but it does give us something to think about.

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Target: Homo Zappiens – Them

January 8, 2008

Target Image“Growing up in a Digital Age” is the subtitle of Wim Veen’s and Ben Vrakking’s amusingly titled book Homo Zappiens, which gives us some insights into how young people these days are learning with technology. I have to say that it was bit of a cultural experience reading parts of this book, not least because some of the curiosities of Dutch academic writing popped through every now and then ;)

Here, I’ve pulled out some of the characteristics of Veen’s and Vrakking’s ‘Homo Zappiens’, below. Of course, I don’t think anyone is saying that all young people today work in these ways — just those who’ve ‘grown up digital’, as Don Tapscott would say.

Information. Homo Zappiens:

  • are active processors of information
  • filter info all the time
  • are used to getting info immediately
  • are used to controlling info flows
  • get bored if the information flow is poor or too slow
  • use non-linear resources
  • do not complain of information overload!

Complexity. Homo Zappiens:

  • absorb discontinuous information and make meaning of it
  • cope with complexity
  • increase or decrease their attention levels, depending on need
  • can work with sub-optimal knowledge
  • make sense of bits
  • accept uncertainty

Communication. Homo Zappiens:

  • are effective communicators
  • prefer communicating through images
  • use their networks
  • are used to controlling communication
  • are collaborative

Learning needs. Homo Zappiens:

  • want to engage and be engaged
  • learn through doing
  • think teachers are slow in their explanations

Values. Homo Zappiens value:

  • trust
  • openness
  • access

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